Grupo - Dilema Do Prisioneiro
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Integrantes do grupo: Leonardo Xavier Rodrigues (262696) e Rodrigo Lopes de Sousa Silva (262705)
Introdução
Dilema Do Prisioneiro
Dilema SnowDrift
Algorítmo De Jogos
Algorítmo Dilema do prisioneiro (População Misturada)
Algorítmo Dilema do prisioneiro (População Estruturada
Algorítmo Dilema SnowDrift
Resultados
Programas
Spatial_PD.c
#include<stdio.h>
#include<math.h>
#include <stdlib.h>
#include <time.h>
//Tamanho da população da matriz n x n
#define n_ 50
double sum_matrix(int matrix[][n_],int n);
double fermi_dirac(double p1, double p2, double k);
double PD_DILEMMA(double b, double c, double k, int n, int gen_num, double freq_coop,double ratio);
void main()
{
double b,c,k,freq_coop;
int n,gen_num;
FILE *arq;
arq = fopen("results.txt","w+");
k = 0.1;
n = n_;
//Beneficio em cooperar
b = 2;
//Custo em cooperar
c = 1;
//Numero de geracoes
gen_num = 1000;
//Frequencia de cooperadores inicialmente
freq_coop = 0.5;
double ratio = c / (b-c);
printf("%lf\n", ratio);
double media = PD_DILEMMA(b,c,k,n,gen_num,freq_coop,ratio);
printf("%lf\n",media);
}
double PD_DILEMMA(double b, double c, double k, int n, int gen_num, double freq_coop,double ratio)
{
srand( (unsigned) time(NULL));
char filename1[64],filename2[64],filename3[64];
sprintf(filename1, "COOP_FREQ_B_%.2lf__C_%.2lf.txt", b,c);
sprintf(filename2, "INITIAL_MATRIX_B_%.2lf__C_%.2lf.txt", b,c);
sprintf(filename3, "FINAL_MATRIX_B_%.2lf__C_%.2lf.txt", b,c);
FILE *arq,*arq2,*arq3;
arq = fopen(filename1,"w+");
arq2 = fopen(filename2,"w+");
arq3 = fopen(filename3,"w+");
double R,T,S,P,num_compet;
double payoff_matrix[2][2];
int i,j;
double w,p1,p2;
int pop[n][n];
double sum = 0,sum2=0;
num_compet = gen_num * n;
//reward
R = b-c;
//temptation
T = b;
//sucker's payoff
S = -c;
//punishment
P = 0;
payoff_matrix[0][0] = P;
payoff_matrix[0][1] = T;
payoff_matrix[1][0] = S;
payoff_matrix[1][1] = R;
// 0 for defectors
for(i = 0; i < n; i++)
{
for(j = 0; j < n; j++)
{
double temp = rand() / (RAND_MAX + 1.0);
if(temp < freq_coop)
pop[i][j] = 1;
else
pop[i][j] = 0;
}
}
for(int i = 0; i < n; i++)
{
for(int j = 0; j < n; j++)
{
fprintf(arq2,"%d ",pop[i][j]);
}
fprintf(arq2,"\n");
}
fclose(arq2);
sum = sum_matrix(pop,n)/(double)n;
fprintf(arq,"%d %lf\n",0,sum);
for(i = 1; i <= num_compet; i++)
{
int x[2],y[2];
x[0] = (n) * rand() / (RAND_MAX + 1.0) ;
x[1] = (n) * rand() / (RAND_MAX + 1.0) ;
int vizin[4][2];
if(x[0] == 0)
{
vizin[0][0] = n-1;
vizin[1][0] = x[0]+1;
vizin[2][0] = x[0];
vizin[3][0] = x[0];
}
else if(x[0] == n-1)
{
vizin[0][0] = x[0]-1;
vizin[1][0] = 0;
vizin[2][0] = x[0];
vizin[3][0] = x[0];
}
else
{
vizin[0][0] = x[0]-1;
vizin[1][0] = x[0]+1;
vizin[2][0] = x[0];
vizin[3][0] = x[0];
}
////////
if(x[1] == 0)
{
vizin[0][1] = x[1];
vizin[1][1] = x[1];
vizin[2][1] = n-1;
vizin[3][1] = x[1]+1;
}
else if(x[1] == n-1)
{
vizin[0][1] = x[1];
vizin[1][1] = x[1];
vizin[2][1] = x[1]-1;
vizin[3][1] = 0;
}
else
{
vizin[0][1] = x[1];
vizin[1][1] = x[1];
vizin[2][1] = x[1]-1;
vizin[3][1] = x[1]+1;
}
p1=0;
for(int l = 0; l < 4; l++)
{
p1 += payoff_matrix[pop[x[0]][x[1]]][pop[vizin[l][0]][vizin[l][1]]];
}
int temp = 4 * rand() / (RAND_MAX + 1.0);
y[0] = vizin[temp][0];
y[1] = vizin[temp][1];
if(y[0] == 0)
{
vizin[0][0] = n-1;
vizin[1][0] = y[0]+1;
vizin[2][0] = y[0];
vizin[3][0] = y[0];
}
else if(y[0] == n-1)
{
vizin[0][0] = y[0]-1;
vizin[1][0] = 0;
vizin[2][0] = y[0];
vizin[3][0] = y[0];
}
else
{
vizin[0][0] = y[0]-1;
vizin[1][0] = y[0]+1;
vizin[2][0] = y[0];
vizin[3][0] = y[0];
}
////////
if(y[1] == 0)
{
vizin[0][1] = y[1];
vizin[1][1] = y[1];
vizin[2][1] = n-1;
vizin[3][1] = y[1]+1;
}
else if(y[0] == n-1)
{
vizin[0][1] = y[1];
vizin[1][1] = y[1];
vizin[2][1] = y[1]-1;
vizin[3][1] = 0;
}
else
{
vizin[0][1] = y[1];
vizin[1][1] = y[1];
vizin[2][1] = y[1]-1;
vizin[3][1] = y[1]+1;
}
p2=0;
for(int l = 0; l < 4; l++)
{
p2 += payoff_matrix[pop[y[0]][y[1]]][pop[vizin[l][0]][vizin[l][1]]];
}
//Competir para ver se p1 assume a estrategia de p2
w = fermi_dirac(p1, p2, k);
if(w >= (rand() / (RAND_MAX + 1.0) ))
{
pop[x[0]][x[1]] = pop[y[0]][y[1]];
}
sum = sum_matrix(pop,n)/(double)n;
fprintf(arq,"%d %lf\n",i,sum);
sum2+=sum;
}
fclose(arq);
for(int i = 0; i < n; i++)
{
for(int j = 0; j < n; j++)
{
fprintf(arq3,"%d ",pop[i][j]);
}
fprintf(arq3,"\n");
}
fclose(arq3);
return (sum2/100.);
}
double sum_matrix(int matrix[][n_],int n)
{
double sum = 0;
for(int i = 0; i < n; i++)
{
for(int j = 0; j < n; j++)
{
sum += matrix[i][j];
}
}
return sum;
}
double fermi_dirac(double p1, double p2, double k)
{
double f;
f = 1.0 / (1.0 + exp((p1 - p2) / k));
return f;
}
Bibliografia
- Dusan Misevic,Sebastian Bonhoeffer, Spatial cooperation games
- Game theory and physics, American Journal of Physics 73, 405 (2005)
http://dx.doi.org/10.1119/1.1848514
- MARTIN A. NOWAK, SEBASTIAN BONHOEFFER, AND ROBERT M. MAY,Spatial games and the maintenance of cooperation
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC43892/pdf/pnas01133-0277.pdf
- Behavioural evolution: Cooperate with thy neighbour?